Hello All, I want to know how to become a good mobile app developer, I have good knowledge of swift but Can anyone tell me, Is objective C is necessarily required to become an IOS developer?
Hello All, I want to know how to become a good mobile app developer, I have good knowledge of swift but Can anyone tell me, Is objective C is necessarily required to become an IOS developer?
So you woke up in the middle of the night and had this great idea for an amazing app — you can picture it, you know it is useful, and you can imagine that many people would like it, too.
If this is your first-ever app development attempt, here is a brief guide on how to get from A to Z and make the project a success!
Step 1: Define Your Goal
Having a great idea is the starting point into every new project. Before you go straight into detailing though, you must clearly define the purpose and mission of your app. What is it going to do? What is its core appeal? What concrete problem is it going to solve, or what part of life is it going to make better?Defining a clear goal for the app is also going to help you get there faster.
Step 2: Start Sketching
By developing sketches you are laying the foundation for your future interface. In this step you visually conceptualize the main features and the approximate layout and structure of your application.
Having a first rough sketch of your app helps everyone on your team understand the mission. These sketches should be used as reference for the next phase of the project.
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Step 3: Research
This research has four main purposes:
Find out whether there are other apps doing the same thing
Find design inspiration for your app
Find information on the technical requirements for your app
Find out how you can market and monetize your app
While you may think that you have a revolutionary idea, you may get your hopes crushed very quickly. There are more than 1 million apps for Android and iOS, so building something that hasn’t been done before is nearly impossible. Nonetheless you must not get discouraged by those who may playing in the same arena. It is imperative that you focus on your own project and your user acquisition. Learn from the key features and mistakes of your competitors, and drop all other thoughts about them.
There is a great marketplace for designers called Dribbble. Designers use Dribbble to showcase their work to others for feedback and to get inspiration from fellow artists. It is probably my favourite place to look for ideas about design and implementation.
This is also the right time to look into the technical aspects of your app. Find out what your requirements are and get a clear picture of whether your idea is truly feasible or not from a technical standpoint. In most cases there will be an alternative solution to proceed on a slightly different route. This research extends into legal restrictions like copyright and privacy questions, giving you a complete understanding of your situation.
If you have connections in the industry, get an expert opinion on your idea right from the start.
Two other important points are marketing and monetization. Now that you have confirmed the feasibility of your app, you should think about your strategy of getting it out onto the market. Determine your niche — know exactly how you can reach your target user and how you need to approach him to make him see the value and use the app.
Another important consideration is figuring out how your app is going to generate money. Will you charge your user to download it? Or will you offer the app for free but run ads on it? This model would require a large user base, so think about that as well.
There are various ways to monetize an app and it is up to you to decide on the channel you want to use.
Step 4: Create a Wireframe and Storyboard
In this phase your ideas and features fuse into a clearer picture. Wireframing is the process of creating a mockup or prototype of your app. You can find a number of prototyping tools online. The most popular ones are Balsamiq, Moqups, and HotGloo, which allows you to not only drag and drop all your placeholders and representative graphics into place, but also add button functionality so that you can click through your app in review mode.
While you are working on your wireframes you should also create a storyboard for your app. The idea is to build a roadmap that will help you understand the connection between each screen and how the user can navigate through your app.
Step 5: Define the Back End of Your App
Your wireframes and storyboard now become the foundation of your back-end structure. Draw a sketch of your servers, APIs, and data diagrams. This will be a helpful reference for the developer, and as more people join the project you will have a (mostly) self-explanatory diagram for them to study.Modify your wireframes and storyboard according to technical limitations, if there are any.
Step 6: Test Your Prototype
Revert to your wireframes and ask friends, family, colleagues, and experts to help you review your prototype. Grant them access to the wireframe and have them give your app a test run. Ask them for their honest feedback and to identify flaws and dead-end links. If possible, invite them to your studio and have them try out the prototype in front of you. Monitor how they use the app, taking note of their actions and adapting your UI/UX to them.
The goal is to concretize your app concept before it goes into the design process! Once you start designing it is much harder to change things around, so the clearer the prototype from the start, the better.
You can also check out this post by neelam oswal to know more: https://hackr.io/blog/media/157019091563a4RkmX4z.jpg
But to use development software you may need laptop for adobe
Hello! It's great to hear that you have a solid understanding of Swift, as it's definitely the primary language for iOS development today, and mastering it will take you far. However, regarding your question about Objective-C, let me clarify: while Objective-C is not necessarily required to become an iOS developer, learning it can still be beneficial in some cases, depending on your career goals and the types of projects you plan to work on.
Swift has largely replaced Objective-C as the go-to language for iOS development, especially with Apple's focus on making Swift the primary language for future iOS applications. Most modern iOS projects use Swift, and many of the newer frameworks and libraries are Swift-based. Therefore, if you're focusing on building new applications or working with modern tools, Swift is all you really need to be proficient in.
That being said, learning Objective-C can still be helpful, particularly if you plan to work on legacy projects or collaborate with teams maintaining older applications. Many older iOS apps, especially those developed before Swift was introduced, are still written in Objective-C. If you end up in a situation where you're working with or maintaining these applications, knowing Objective-C will help you understand the code and effectively debug or update the project.
Additionally, iOS development allows for interoperability between Objective-C and Swift, meaning you can use both languages in the same project. If you're working with third-party libraries or SDKs that were originally written in Objective-C, understanding the language can help you integrate them smoothly into your Swift projects.
While the demand for Swift expertise is much higher in the job market today, Objective-C knowledge can make you more versatile as a developer, especially in companies where legacy systems or mixed-language codebases are common. It can also deepen your understanding of iOS development as a whole, offering insights into how the framework and underlying system works.
So, while Swift is sufficient for most modern iOS development, learning Objective-C can certainly open up more opportunities and make you a more well-rounded developer, especially if you're interested in working with older codebases or tackling complex, cross-language projects.
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